City Chase

Calling all units, there has been a robbery!

The robber is hiding in one of the buildings. Police helicopters patrol the streets to track and stop the escape. will the police arrest the thief or will he manage to escape?

City Chase is an asymmetrical game where the police must catch the thief's car before the end of round eleven to win. The thief must avoid being caught to win - let the chase begin!

How to play:

  • The thief hides the car under a skyscraper.
  • The police can move helicopters.
  • They can also lift buildings in search of traces.
  • If the police find the car, he wins. Otherwise, the thief wins.

Components:

  • 1 car.
  • 3 helicopters.
  • 11 tokens.
  • Round board.

Icon

In Icon, drawing is easier than guessing — no worries if you have zero artistic talent. Use icon templates to represent your secret word, add decoy words to throw others off, and then try to figure out who drew what.

Icon is a fun party game where we all have to draw, but artistic skill doesn’t matter. You'll also need to deduce which word each player drew — without falling for the traps.

Let creativity rule!

How to Play:

  • Draw your word using the icons on your template.
  • Write down who you think drew each word.
  • Earn points for each correct guess.
  • Earn points for each player who correctly guesses your word.

Componentes:

  • 96 word tokens.
  • 6 pencils.
  • 6 icons templates.
  • 1 cloth bag.
  • 1 drawing and answer pad.

Traitors aboard

Traitors Aboard is a hidden role game that combines strategy, deception, and social interaction. Take on the role of a pirate trying to fill the crew's treasure chest — or a mutineer doing everything possible to sabotage the loot.

Throughout the game, make sure to discuss, question, and share information (true or false) with others to coordinate your efforts — or betray them at the perfect moment... Will you be able to identify your teammates, be cunning, and use the ship’s items strategically to win?

The fate of the crew is now in your hands!

How to Play:

  • If you’re a pirate: Fill the treasure chest to increase or decrease its value.
  • If you’re a mutineer: Sabotage the loot.
  • Identify and eliminate your rivals by throwing them planks.

Components:

  • 84 cards.

Sherlock

Are you at Sherlock Holmes' level or closer to Lestrade's? Assemble your team of detectives and experience a real first-person investigation, decide which clues are useful, discard the irrelevant ones and solve the case.

"Sherlock" is a series of investigation and deduction games, recommended by the prestigious Spiel de Jhares awards and with more than 1 million copies sold, where we will have to solve a mystery. Each participant decides which clues are relevant to the case and which clues to discard. At any time, theories about the case can be developed with the information available to the public. Once all the cards have been played, the form is opened and the ten final questions are answered.

How to play:

  • Deal the clue cards.
  • Take it in turns to decide to publish or discard a clue.
  • Create a theory with the public clues.
  • Solve the form.

Components:

  • 32 clue cards.
  • Instructions, form with questions and answers to the case.

Prizes:

  • 2019 - Spiel de Jahres nomination.
  • 2018 - Winner Hispa Award.

Clap

Welcome to the unique Clap show, a musical game where harmony, rhythm and percussion will be the protagonists. Follow the rhythm set by the metronome and tap the table, clap your hands, tap your shoulder and clap your chest. Will you be able to create music? or avoid detection of your mistakes?

Clap is a game that will test your sense of rhythm and coordination. Each participant plays their notes, all at the same time, while the metronome adds notes and tries to detect mistakes. If the metronome detects a mistake, the best card of the person who made the mistake is kept. If no one misses and a song of 4 notes per participant is achieved, the metronome does not score and everyone keeps their best card. The winner is the one who has the most points after as many rounds as there are participants.

How to play:

  • Give 1 card to each participant.
  • Start the rhythm: one, two, three, four...
  • Notes are added.
  • Music is created until someone misses.

Components:

  • 36 simple cards.
  • 18 double cards.