1%

Bluff, predict, and push your luck in a game where winning comes down to a 1% chance. Make bold claims about the cards in play, challenge your opponents when you think they're lying, and collect Winning Numbers to improve your odds. Will you play it safe, or go all-in for an early victory?

How to Play:

The game is played in rounds, each with 2 phases:

PHASE 1 – Play Phase

Players make increasingly higher predictions about the symbols hidden in everyone’s cards.
If a player thinks a prediction is too high, they can make a Call.
Cards are revealed, and only the players who were correct stay in the round.
Repeat until only one player remains.

PHASE 2 – Reward Phase

The remaining player chooses 3 rewards: Reward Cards, dice rolls, or a combination of both.
Collect Winning Numbers to increase your chances of winning.
Roll both dice and try to match Winning Numbers on both dice.

The game ends immediately when a player rolls a winning combination.

Contents:

  • 50 Play Cards
  • 34 Reward Cards
  • 6 Suit Reference Cards
  • 2 ten-sided dice

Last Penguin

Put your reflexes, strategy, and fingers to the test. Fight to keep the best cards, withstand the pressure from other players, and decide when to hold on to a card—or let it go and chase a better one. Only the player with the most points will become the Last Penguin.

How to Play:

The game is played in turns. On each turn:

Draw a card and look at it secretly.
Place it face down and count: “3… 2… 1… 0”.
Before the countdown ends, all players may place a finger on the card.
When only one player remains touching the card, they win it and resolve its effect, if any.

The game ends when the last card in the deck has been played. The player with the most points wins.

Contents:

  • 24 cards
  • 1 rulebook

Fast & Fun

What Would I Do With This?
Let your imagination run wild as you use everyday objects in unusual situations. Rank them from most to least useful and help your team guess which situation you’re in.

How to Play:

The game is played in rounds, and each round consists of 2 phases:

PHASE 1 – Rank the Objects
PHASE 2 – Eliminate Situations

If a team runs out of lives, the game ends immediately and that team loses.

Components:

  • 80 Situation Cards.
  • 80 Object Cards.
  • 5 Numbered Cards (1 to 5).
  • 10 Life Tokens.

Oniro

Get ready to dive into the world of dreams through the teachings of the most enigmatic and ingenious spirits.
The Oniros remain hidden behind the veil of reality and are ready to put you to the test. By overcoming their challenges, you will be rewarded with powerful magical abilities.
Step into this solo experience and embark on an adventure into the unknown.

How to Play:

Oniro is a logic challenge game in which you must solve puzzles using the abilities of your Oniro cards. At the beginning of each challenge, you will place the cards in the most suitable positions according to their effects. At the end of each turn, the cards rotate around the challenge, changing the abilities available for the next turn.

Components:

  • Oniro Cards.
  • Challenge Cards.
  • Tokens.
  • Dial.

City Chase

Calling all units, there has been a robbery!

The robber is hiding in one of the buildings. Police helicopters patrol the streets to track and stop the escape. will the police arrest the thief or will he manage to escape?

City Chase is an asymmetrical game where the police must catch the thief's car before the end of round eleven to win. The thief must avoid being caught to win - let the chase begin!

How to play:

  • The thief hides the car under a skyscraper.
  • The police can move helicopters.
  • They can also lift buildings in search of traces.
  • If the police find the car, he wins. Otherwise, the thief wins.

Components:

  • 1 car.
  • 3 helicopters.
  • 11 tokens.
  • Round board.

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